Motion in two dimensions - Motion in Plane - eSaral
An object moving in a plane is said to have two-dimensional motion. If you want to learn more about Motion in two dimensions. Then read this article till the end.
Motion in Two Dimensions
An object moving in a plane is said to have two-dimensional motion. The two-dimensional motion is equal to the vector sum of two one-dimensional motions along a mutually perpendicular direction.

Let the position of point P at a time t be given by position
vector $\overrightarrow{\mathrm{OP}}=\overrightarrow{\mathrm{r}}$
$\vec{r}=\hat{i} r \cos \theta+\hat{j} r \sin \theta$
$=\hat{i} x+\hat{j} y$
Displacement
Let the position of point P at time $\mathrm{t}_{1}$ be described by position vector $\vec{r}_{1}=x_{1} \hat{i}+y_{1} \hat{j}$ and at time $\mathrm{t}_{2}$
position Q is given by position vector $\vec{r}_{2}=x_{2} \hat{i}+y_{2} \hat{j}$

from $\Delta \mathrm{OPQ} \Rightarrow \overrightarrow{\mathrm{OP}}+\overrightarrow{\mathrm{PQ}}=\overrightarrow{\mathrm{OQ}}$
or $\quad \overrightarrow{\mathrm{PQ}}=\overrightarrow{\mathrm{OQ}}-\overrightarrow{\mathrm{OP}}$
Displacement $\overrightarrow{P Q}=\delta \vec{r}=\vec{r}_{2}-\vec{r}_{1}$
in time interval $\delta \mathrm{t}=\left(\mathrm{t}_{2}-\mathrm{t}_{1}\right)$
or
$\vec{\delta}_{r}=\left(x_{2} \hat{i}+y_{2} \hat{j}\right)-\left(x_{1} \hat{i}+y_{1} \hat{j}\right)$
$=\left(x_{2}-x_{1}\right) \hat{i}+\left(y_{2}-y_{1}\right) \hat{j}$
$=\delta \mathrm{x} \hat{\mathrm{i}}+8 \mathrm{y} \hat{\mathrm{j}}$
displacement along X-axis $\delta x=x_{2}-x_{1}$
displacement along Y-axis $\delta y=y_{2}-y_{1}$
Thus, displacement in 2 dimensions is equal to the vector sum of two one dimensional displacements along mutually perpendicular directions.
Let particle move with uniform velocity at $\overrightarrow{\mathrm{V}}$ an angle $\theta$ with X-axis.
Then in component form $\overrightarrow{\mathrm{v}}=\mathrm{v}_{\mathrm{x}} \hat{\mathrm{i}}+\mathrm{v}_{\mathrm{y}} \hat{\mathrm{j}}$
here $v_{x}=v \cos \theta$
and $\quad v_{y}=v \sin \theta$
and $\quad \delta \mathrm{x}=\mathrm{v}_{\mathrm{x}} \delta \mathrm{t}$
$\delta \mathrm{y}=\mathrm{v}_{\mathrm{y}} \delta \mathrm{t}$
or $\delta x=(v \cos \theta) \delta t$
$\delta y=(v \sin \theta) \delta t$
so with $\mathrm{V}_{\mathrm{x}}$ we get displacement along X-axis only and $\mathrm{v}_{\mathrm{y}}$ gives displacement along Y-axis only.
And if particle is moving with uniform acceleration $\overrightarrow{\mathrm{a}}$, then
$\overrightarrow{\mathrm{a}}=\mathrm{a}_{\mathrm{x}} \hat{\mathrm{i}}+\mathrm{a}_{\mathrm{y}} \hat{\mathrm{j}}$
If direction of $\vec{a}$ makes angle $\phi$ with X-axis then $a_{x}=a \cos \phi$ and $\mathrm{a}_{\mathrm{y}}=\mathrm{a} \sin \phi$
are components of $\overrightarrow{\mathrm{a}}$.
Due to $\mathrm{a}_{\mathrm{x}}$, there is a change in the X component of velocity only with no change in Y-component.
Similarly, $\mathrm{a}_{\mathrm{y}}$ will change only the Y component of velocity at time t
So $v_{x}=u_{x}+a_{x} t$
(here $\mathrm{u}_{\mathrm{x}}$ and $\mathrm{u}_{\mathrm{y}}$ are components of initial velocity)
And
$v_{y}=u_{y}+a_{y} t$
Hence
$v_{x} \hat{i}+v_{y} \hat{j}=\left(u_{x}+a_{x} t\right) \hat{i}+\left(u_{y}+a_{y} t\right) \hat{j}$
$=\left(u_{x} \hat{i}+u_{y} \hat{j}\right)+\left(a_{x} \hat{i}+a_{y} \hat{j}\right) t$
Or
$\overrightarrow{\mathrm{v}}=\overrightarrow{\mathrm{u}}+\overrightarrow{\mathrm{a}} \mathrm{t}$
and similarly, component of displacement are
$s_{x}=u_{x} t+\frac{1}{2} a_{x} t^{2}$
And
$s_{y}=u_{y} t+\frac{1}{2} a_{y} t^{2}$
Hence
$s_{x} \hat{i}+s_{y} \hat{j}=\left(u_{x} \hat{i}+u_{y} \hat{j}\right)+\frac{1}{2}\left(a_{x} \hat{i}+a_{y} \hat{j}\right) t^{2}$
Or
$\vec{s}=\vec{u} t+\frac{1}{2} \vec{a} t^{2}$
So, that's all from this blog. I hope you get the idea about motion in two dimensions. If you liked this explanation then don't forget to share this article with your friends.
For a broader explanation that connects position vectors, component resolution, projectile motion and circular motion, see this Class 11 guide to motion in a plane.
Also read
Newtons Laws of Motion
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